Monday, August 1, 2011

Review: 3D Classics: Xevious

Review: 3D Classics: Xevious screenshot

For many of the names 3D Classics: Xevious is itself a contradiction in terms. Space Invaders , never quite reached that level of prestige, at least not in the US. Japan is a different story (one that will have to wait for another time).



Publisher: Nintendo

 

Xevious is all about negotiating between the action going on in the distance, and the action taking place up close. It's hard to put into words exactly why this process is so much more exciting in 3D. Part of it is because in 3D, the simple, iconic graphics of is much more fun in 3D.

That is, it's still a 30-year-old game that we re 'talk, one that was not updated in any way for this 3D interface. There are no new modes, no online features, and no new gameplay enhancements. The only way for the players in the settings is the ability to adjust the level of 3D. That 's something you already do with the slider in the 3DS 3D hardware, but with the option to adjust the game' s depth is still cool. If the 3D all the way back down to the 3DS, and all the way up in the game, it 's so 3D, it could puke your brains explode and make.

Vomit and exploding is fine and all, but the fact that the game has no other new ingredients is still a missed opportunity. Nintendo and Arika spent all the time and money for the creation of this new version of Xevious, They could have brought in some new ideas, while they were at it. Even something as simple as local multiplayer and new unlockable ships (preferably with the ability to barrel roll) would be a big step towards making this game been easier to recommend.

3D Classics: Xevious

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