Tuesday, August 30, 2011

PAX 2011: Counter-Strike: Global Offensive Hands-On Preview - New Gear

Since its initial release as a humble mod roughly 13 years ago, Counter-Strike has grown into a first-person shooter icon built on quick matches and hair-trigger reflexes. At this year's Penny Arcade Expo we got the chance to play Counter-Strike: Global Offensive, the latest chapter in the ongoing struggle between terrorists and counterterrorists. The game is being developed by Hidden Path Entertainment, which codeveloped Counter-Strike: Source and runs on an updated version of the Source engine. The result is a crisp and smooth FPS that's every bit as frantic as we remember it.

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Finally, there was the Zeus x27 Taser gun. This weapon could be fired only once before being automatically dropped and could kill any enemy in a single hit. It also required that we get pretty close to our target, almost within knife range. New additions aside, CS:GO felt every bit as intense as its predecessors. After being spoiled by years of cover mechanics and regenerating health, we found our character's vulnerability jarring. However, after a few rounds, we settled back into the series' iconic, white-knuckle tension. From the heavy Boom of an AWP to the bark of "Counterterrorist win," the game felt like classic Counter-Strike at its core.

A skill-based matchmaking system will help ensure that the appropriate players to find opponents, against competition.

Counter-Strike: Global campaign is available on the Xbox 360, PlayStation 3, PC and Mac sometime next year. In the meantime, PC gamers will have the chance to get their hands on the game prematurely with a beta for the game in October. For more information about CS: GO, please read our interview with Valve 's Chet Faliszek, including information about cross-platform multiplayer between the PC, Mac and PlayStation 3

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"PAX 2011: Counter-Strike: Global Offensive Hands-On Preview - New Gear" Maxwell was McGee on Mon, 29 August 2011 17:06:17 -0700 posted

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