Sunday, August 28, 2011

Quantum Conundrum: Portal-y, but fluffier and cuter

Quantum Conundrum: Portal-y, but fluffier and cuter screenshot

If Square Enix told us that we would see something new to expect at PAX this year, I didn 't that look something like this, Quantum Conundrum. What a nice surprise. Square Enix is ??working and Airtight Games Portal creator Kim Swift on this, so all I had to go on was Portal . Following a meeting with Swift, and to see a demonstration I can tell you that, while Portal Influences are definitely Conundrum moves in a cute, sweet dimension.

In this game you play as a child, only that you were dropped on your uncle 's house. Boring weekend with the family, is not it? Actually, your uncle is an inventor, Professor Fitz Quadwrangle. It seems he has gone crazy in his own house, and you decide to go looking for him. Forget ordinary houses or uncle, however: both are nuts here. Fitz 's house with all kinds of crazy tech test for him to prove his theories, equipped, and you' ll have to work through all of this physics-based tests to find him.

You'll make use of your uncle's wacky invention, the Inter-Dimensional Shift Device. This IDS can shift dimensions at the touch of a button, and you'll use these shifts to change your world to solve some pretty clever puzzles.

It 'sa lot of physics to play, as in Portal But the difference here is that the environment is changing with your shots. The IDS can do things like heavy objects as light as a pillow, utilizing the Fluffy dimension, or give you access to things on the roof in the Reverse Gravity dimension. It 's five in all, we were also shown the normal and slow motion dimensions, but the fifth remained under wraps for now.

One of the best examples that many of \ the game's dimensions used revealed the player had a serious change in a certain loose-light one, so that they could be repealed. The safe was then thrown forward and then switched back to its original, serious condition, while in the air. From there, the players joined the Slow Motion dimension where time passes 20 times more slowly. While in slow motion, the players jumped on the safe flying and then moved back to the normal dimension, horseback riding, until gravity began to take over. From there he moved between the normal and vice versa Gravity dimensions, alternately rising and falling to the safe driving of a wide pit in order to fly over to the other side to sort safe.

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