Monday, August 23, 2010

Super Scribblenauts Updated Hands-On

08/20/2010 Super Scribblenauts Updated Hands-On

We are creating their share of the abominations of nature that the continuation of 's new system is an adjective.

Giant baby. That was the first phrase we typed into Super Scribblenauts, the sequel to the game that introduced the concept of typing in a noun and having it appear instantly onscreen for the game's cute little hero to interact with. New for this second game--among other things detailed in our first look from E3--is the ability to add adjectives, meaning any object you pop in there can be modified to your heart's content. Furry igloo? Check. Fire-breathing hippopotamus? Dangerous, but check. Winged flying hobo? Kind of weird, but yeah, you can make that. It just so happens that we made a six-foot-tall baby that we then rode around like a horse. While wearing a suit of armor. And trying to slay a dragon.

At the end of the day, it's hard to not have a good time goofing around for a bit in Super Scribblenauts, spawning things like the aforementioned monstrosities. Whether or not the game will be able to improve upon its predecessor--a fun game that still fell shy of grandiose expectations--is going to depend a lot on how well those 120 levels will keep your attention. You can expect to find that out when the game arrives in stores on October 12.

Read and Post Comments| Get the full article at GameSpot


\\ "Super Scribblenauts Updated Hands-On \\ "Was posted on Sean McInnis on Thurs, August 19 2010 10:25:18 -0700



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