Tuesday, July 26, 2011

Rocksteady and Paul Dini on the storytelling in Batman: Arkham City

Batman: Arkham City'S creator and spokesman steadfastly refused to give out, any new information about the game last weekend' s Comic-Con panel, but it indicates a new penguin supporters. But both Paul Crocker, the lead narrative designer at Rocksteady Studios, and the legendary Paul Dini, Batman writer extraordinaire, kindly sat down with Joystiq to talk beforehand about the history of the two Batman: Arkham Asylum and the forthcoming sequel.

Arkham Asylum 's

This story is what is driving forward the sequel, and Crocker said that it was actually right in the middle of the game 'development: the secrets in the first game was "a late addition," in it, while the development of the sequel was alrady underway. "The biggest challenge for us was to take the game out of Arkham and Iceland in Arkham City," he says. "When people have seen in the secret room in the last game, we had planned it. I think it was a hard road back to a certain degree, because it meant we had to do it. But the idea of ??the city has grown in ever greater detail, and really, that was the biggest challenge. "

Joystiq

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