Wednesday, July 13, 2011

Hands-on: Use gravity to pummel space pirates in Rochard

Hands-on: Use gravity to pummel space pirates in Rochard screenshot

At the first game Rochard Come to mind, some immediate impressions. The art style of play is reminiscent of very Team Fortress 2, With a similar bold and seem simple color palette and cartoonish characters that are playing with the same kind of weight to be as famous characters from the team shooter. The mechanics of recall Half-Life 2 with a device that works much like the Gravity Gun. Also, the general format of the game is a listening back to the other "2.5D" games on the PlayStation Network and Xbox Live Arcade releases, especially .

Rochard

 (PlayStation Network)?


Gravity Manipulation

Upgrades?

will feature a total of five chapters, and from the chapter and a half or so that I got to play I could tell the game would be a relatively lengthy and diverse experience, with multiple ways to solve puzzle and combat scenarios.

Although Rochard was planned, by 19 July, the date has gone to an ambiguous \ Release "Summer 2011." I know I \ will'll start up my lonely PlayStation 3 in the PlayStation Network for this game but lied when the end of my want to play let me know what new puzzles and plot elements would produce next.

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