Saturday, June 18, 2011

The Elder Scrolls V: Skyrim – preview

The team behind it previously made the legendary Fallout 3, and the first thing it did was rewrite the game's engine, which basically means it looks absolutely stunning. Tamriel has never been more lush, and it has tricksy details such as properly modelled snow, rather than mere snow-coloured texturing. Bethesda explained that it has revamped the view in third-person mode, but it is clearly designed to operate as a first-person game, with an innovative control system in which the right trigger controls your right hand and the left trigger your left. So there's no distinction on the buttons between weapons and magic – you can equip a spell in your left hand and a sword in your right, and so on. If you equip spells in both hands, casting them simultaneously will give them a power-boost.

Playing as Dovakhiin – who, crucially, is known as The Dragonborn – you can avail yourself of one special ability at a time, accessed via Standing Stones. Naturally, whatever successful actions you perform improve your skills – there's a skills upgrade tree which is modelled on constellations in the sky, and as you level up, you unlock perks. There are more than 280 of those, plus countless skills, spells, objects and weapons but, thankfully, the inventory system looked pretty understandable and well designed – much better organised of Elder Scrolls IV: Oblivion's equivalent. You can bookmark favourite spells, for example, for quick access.

No RPG would be complete without a series of dungeons, and there are more than 150 in the edge of heaven. We saw a classic example with different predatory species and rival adventurers settled - it was moist and pleasing atmosphere, with the necessary chests full of loot, weapons (such as an Elven-made glass sword) and puzzles. There are also five cities in the game - we saw a type from a distance but unfortunately didn 't.

What do we think?

Sure, the necessary Skyrim Dungeons and Dragons, that major components of traditional fantasy RPGs form, but there 's nothing nerdy about it. It looks stunning, the feeling of a real, functioning world, clear and generally is an RPG-lover 's dream.

Without doubt this is the kind of game you're able to pull inexorably months. In terms of pure RPG, it represents the state of the art. If it comes out in November is possible that the last you see your RPG-loving mates to 2012.


No comments:

Post a Comment