Monday, July 30, 2012

New Super Mario Bros 2 - review

3DS, £ 34.99, cert 3 +; Nintendo

3DS

the beginning was not comfortable for life: sold gradually until a price drop, still haunted by the perception of a lack of games murderers , at least compared to their predecessors.

However, official recognition can be a success now, having sold over 19m units worldwide, and New Super Mario Bros. 2, which seems to have slipped into existence entirely below radar, this is exactly the kind of game that thousands of their owners desire.

If you are a lover of all things Nintendo - and is a company that inspires fierce loyalty, almost tribal - then you can get an idea of ??what New Super Mario Bros. 2 is like. The index is in the name: it is the second iteration of today's games take their Nintendo classic side-scrolling platform of 16-bit era that triggered the mustachioed plumber on an unsuspecting world

As expected, resists the temptation to play with the format. In fact, as always, Princess Peach has been kidnapped by Bowser (this time with the help of funny-looking Koopalings colleagues who, unfortunately, only fleetingly function) and Mario, you must work your way through six worlds leading (there two bonds and other worlds that open after the game) to your rescue.

The game can be played jointly by two people (including Luigi in the game), and will soon open a mode called fever of trade, which is managed by three sets of steps, constraints severe weather, to collect as many coins as possible without losing a life. Their best efforts, emergency can be sent as challenges to the people you meet by crossing the street.

New Super Mario Bros. 2 does not play fast and loose with the conventions of its predecessors, making it instantly familiar and comforting. However, attention to detail is cared for, and is easily distinguishable from New Super Mario Bros.

graphics, NSMB 2 strikes. Although from the perspective of the classic, all that is represented in a wonderfully fresh, making it the perfect companion for a purchase 3DS XL, with its large screen. 3D is smooth, rather than potentially headache inducing, and does not affect the gameplay.

However, its best level design is wonderful. As always in a side-scrolling Mario, is a bewildering variety of play environments: desert, ice, underwater lava and of course are all present and correct, with some wildly inventive traps and large obstacles, such as gas burners, swings into balls spiked platforms that crumble after a while and so on.



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