Wednesday, April 3, 2013

Five Years And Nothing To Show: How Doom 4 Got Off Track

Doom 4

is in trouble and has been for some time, according to several sources. While Bethesda says editor Kotaku still intends to launch the highly anticipated first FPS Doom 4

has been restart at least one major recent years, and sources say that even today, five years in development, the game is not even close to finishing. rumors Doom 4

development problems the have been floating around for some time, but in recent months, we have learned much more than that elapsed until now. I spoke to four people with ties to the game developed by id Software, and describes a study full of mismanagement and miscommunication that has frustrated both personal and company ID Id parents, ZeniMax (Bethesda, whose main branch is the editor Doom 4 and a number of other games, including The Elder Scrolls V:. Skyrim

We also learned that the end of 2011, after working in

Doom 4

three years, the studio behind the legendary series decided revive their completely new game. Bethesda has confirmed that Kotaku yesterday

"An earlier version of Doom 4 not have the quality and enthusiasm Id and Bethesda intent to deliver and Doom

fans around the world are waiting, "said the president of Bethesda, vice president of marketing and PR Pete Hines in a statement Kotaku

. "Accordingly, I refocused its efforts on a new version

Doom 4

promises to meet the high expectations everyone has for this game and this franchise . When we are ready to talk

Doom 4 Id done, we will let people know. "

We've heard a lot more about what happened in Id recent years, and the remains of what is happening now. Today, we share everything.

Call of Doom At QuakeCon 2007, id co-founder John Carmack and programming legend says

Doom 4

was underway. In 2008, it became official, and in the coming years, a dedicated team Id Doom 4

and the other on the other shooter

Rage

, starting in 2011. Both games were built luxury Carmack new id Tech 5 engine.

According to a source, origin, I imagined

Doom 4

as a "reorganization" of Doom 2 . This would establish a model introduced in 2004 Doom 3

that Id seen as a re-imagining of the original

Destinations

. In

Doom 4 , you play as an average human being has been gradually brought to join the Resistance, a ragtag group of civilians and military to help fight the invading legions of demons Earth. He was ... film.

"People called

Call of Duty ," said the source. "There were jokes like, 'Oh, it's Call of Doom. "It refers to the amount due was in the script, there was a lot of set-pieces script. There was a kind of recognition for being a great shooter these days, you must have some experience bombastic great film that people pulled through. "

Another source has criticized this approach by saying that everything looked pretty mediocre "The coolest part ... were the elements of horror and shock, unfortunately supported by shooting galleries and hordes nonsense artificial enemies without interest. " A sequence was described to me as "the stage of compulsory vehicle" in which players assume the gunner seat of a car and shoot the demons that led the team. If you think it seems rather generic, you're not alone. But a source told me that there were some imaginative ideas too.

"The most important [Id] tried to pretend he was like, 'Here's a bunch of demons," the source said. "There was a lot of conceptual art and Missions created prototypes showing the different parts of the world take over, to be deformed and twisted in a vicious reinvention ... and not only the demons all around you changes. Humans are beginning to fight to pass through a partially known environment, partially unknown today. "

These ideas may seem only partially familiar if you've seen the photos that were disclosed at the end of February 2012 . Do not get too excited, though. Those days were not long before they reach the Internet.

restart

In late 2011, came the news until Doom 4

was a reboot. Id just

Rage

, according to three sources, the leader in the study had not paid much attention to Doom 4

AA over the years. Id When management finally saw in the game, it was decided that it was not up to their expectations. He was not good enough. And they had to change direction.

"I just think that the studio bosses may have been so distracted on shipping

Rage who were blind to events the

Destinations

, and the black hole of mediocrity [the team] were milling around, "said a source.

"[Studio leadership was] approach and research Doom 4 " another source said, "and I said," Now I'm really looking ignore this after three years, I see many things I want to change. "

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