Wednesday, March 21, 2012

Opinion: New ways to find freedom in constraint

seems like just yesterday that most of the development work of the game was about to make the most stress - cheating technology to do more , handling more, showing more. One of the most interesting side effects of this cycle is unusually long console developers have time to think about experimentation and progress in other aspects rather than "more". Nowhere more evident than in the indie space, the fertile crescent ...

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