Friday, March 16, 2012

Jet Set Radio - preview

Sega Dreamcast

SIM graffiti affects modern consoles, with its insolent attitude and crazy style intact Tokyo

Ten years ago, for a few fleeting moments, Sega took some of the most creative developers and boundary-pushing in the company. Its arcade division was impetuous and pumping of the genre-hop rarities such as Crazy Taxi, brave firefighters and Jambo Safari, while considerably Dreamcast had new experiences like Rez, Chu Chu Rocket and Shemue games of imagination, color and extravagance. Games really celebrate his game-ness.

Then there was Jet Set Radio. Developed by Sega Smilebit team (now head of the Yakuza series), this extraordinary adventure against rival gangs against each other graffiti in the streets of Tokyo, marking buildings and vehicles, avoiding the police. There were some characters J-rap/dance/rock soundtrack ridiculous and crazy that reflect a reading of the eighties to nineties crazy New York street culture.

popularlised especially a new way to make 3D images so that each object had a cartoon-like edge of the dark. He called cell-shading, and for awhile everyone did - in fact, many developers are still (see Catherine, Fable 2 and Borderlands Heroes). It was perhaps one of the most important things that occur in polygonal graphics since the introduction of texture mapping, which means that 3D should not be synonymous with photo-realism, that 3D can also be strange and subjective. Modernism was new.

Sega

now brings a new translation for XBLA, PSN and Steam, in 16:9 widescreen high definition. It is an amalgam of the Jet Set Radio original version of the United States, Jet Grind Radio (by adding a few additional maps and new songs), and the update only for Japan, De La Jet Set Radio. The game has three chapters in five areas of Tokyo and the fictional town of Grind, all controlled visually, but still recognizable to fans. Rubber keys selectable characters, tab and Beat are also back, showing his aggressive attitude rude boy still like 2000.

played a brief demonstration of the level of the bus station in Shibuya during a press conference in London last week Sega. As always, the challenge is to find the graffiti left by rival gang members, then cover with yours. While exploring the environments, grinding rails, ramps to jump and do tricks, which are combined together very well, so opening the refreshing pleasure of the first games of Tony Hawks

The soundtrack has not been fully announced, but some clues may lack because of licensing difficulties. The question is, I suppose, if the title has nothing unique to offer to newcomers.

I think so. As also soon-to-be-updated Pro Skater Tony Hawk, Jet Set Radio talking about a period in the game design, when developers play with open world structure as well as new audiences meet the post-pub, a score of players who wanted their lifestyle is reflected in the games they bought. Whole new genres have emerged. These days were very interesting.



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