MojoKid writes: "Historically, consoles add-ons that pushed the performance of the primary disk are not well done Any attempt to update the risk of a basic system of branching behavior of the user base and developers increases. work must be done to ensure that a game runs smoothly on both systems original and updated. the other reason is that a number of games are based on very specific hardware features to ensure proper operation. on a PC, exchange of a CPU with 256KB L2 for a chip with 512 KB of L2 is not a problem to build on the appropriate platform. the existing software will automatically take advantage of additional memory cache. Xbox 360, however, allows programmers to block specific cache blocks and used for data storage issues. in this case, expanding the amount of L2 cache risks breaking the previous games, because it changes the address range available cache on the other side of the argument is that the Xbox 360 has been updated updated with more effectively than any previous console,. Current high-end versions come with more than 10 times the original storage and support for HDMI and integrated WiFi. also prevent the loss of comparing image quality between the console and PC. "
Friday, February 10, 2012
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