social gaming service for the modern war has had some teething problems since its launch in November. We spoke with Daniel Suarez, Activision president, vice-president of production, what they have learned and things will
Call of Duty: Elite has been a controversial concept since its announcement earlier this year. The social networking service that provides game data, statistical analysis and community features for players of CoD, originally attracted to the ridiculous, apparently looking for players to collect other social features publishers offered in exchange for nothing.
Then, of course, it became clear that the Elite service offers two levels: Most of the content of social statistics and would be free, while competition and the elements of the video would be part of a premium, with free access to all DLC later.
So when Modern Warfare 3 launched Elite collapsed. The developer of services, studies Beachhead, finds its infrastructure could not cope with the massive demand. Now, things go much more smoothly, with millions of users and the increasing diversity of groups and skills to participate in.
What did you learn
Thus, one million premium subscribers in one week. Did you know that
He was gentle places, right?
We certainly had more pain! But in the last two weeks, the service is back to his feet and began to unlock new features. The themes were emerging in the community, but we had to deal with as they arise, we read what people say on Twitter and Facebook - we have to ensure that it is to have the best possible experience, and we know that in the first couple of weeks that were not.
What were the main problems, then?
There were problems with the age of aliasing, people under 18 were not able to enter some platforms [the U.S. classification system works differently by age, and the game can be sold to minors]
But, if you knoew the service would be popular, why fall so quickly? Have you done a post-mortem of the first week?
The other major problem was a matter of infrastructure as to how the database was on active duty in the service of content for people. We worked on it since the week of release. What we did first was that only premium users and the service could swallow numbers and proof. However, the week before, which left us all that the priorities so that anyone can enter the service.
Now, with millions of people using the service, there are some outstanding issues. Some people can not successfully connect to Facebook, we are achieving them via Twitter and our customer service people. We use update patch for the service approximately every 48 hours.
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