Wednesday, October 26, 2011

Batman: Arkham City - interview

Nick Cowen talks about Sefton Hill, director of studies at play Rocksteady, to make the best Batman game of all time

When we talked to Dax Ginn (Marketing Director Rocksteady games)

earlier this year

, sounded as if you started working on Batman: Arkham City before Batman: Arkham Asylum is complete. Games were developed in collaboration?

No, nothing is developed in tandem! Ideas were really kicking at that time - it certainly has not begun development. As a study that tends to focus on one thing and everything is focused on finishing Arkham Asylum.

Once done, start thinking about where we could go. Arkham City was a rough idea of ??what we wanted. We did some conceptual drawings for it - you can actually find in the game - but that's what we get with it before Arkham Asylum has been done. (Laughter) We're not smart enough to develop two sets of this size at the same time

Dax also said that the game was due to technical considerations. Made to cover some of the gadgets of Batman and abilities? Have you had any ideas he had put aside and wait for them in this game?

never really a concept waiting to be honest. Arkham City started with a blank slate, in fact, mainly because we firmly believe that we must make the best game we can do. This is what we do with all our means. If we have a good idea that we want in the game, put it in the game, unless you have literally five minutes before release. I try to squeeze in every idea that it is possible that after the way the production team said: "This must stop Good !'.

There is no notion of retaining all the ideas. I think it is so rare that they have the ability to run a game that has this level of expectation that goes around. We must make the best game we could do - then we worry about what comes after

this in mind, is it a clue that landed on the editing room with Arkham City

was not true. What tends to happen is that we find some ideas, test them and then transformed into other types of things. Let's try something, decide that it was not very good, but we liked him a little ... Our process is very repetitive. There is nothing really all fall into our game completely formed. Could it be that the effect of a change or a mechanical device, but there is nothing to be rejected completely.

one of the strongest aspect of the game is the story that was written by (author of Batman The Animated Series) Paul Dini, but I guess you had an idea Arkham City where they wanted ground to cover before they are involved. Without being too spoilerific, there are some very important advances in the history of the game ...

[Laughs] Of course!

How many of these events were set in stone since the beginning? Did you know, for example, how I wanted the story to end?

knew from the start. Paul Dini has just flown in early development with a guy from DC, we work closely with, and we all started around ideas. We knew exactly where we wanted to go - without getting into spoilers -. Until the end

knew the major plot points, and the game developed meets our journey. So we started to learn the game of five or six main time, but the rest is due to the development process. There are many things in the game, if you play a second time will make more sense the second time you play.

Part

fun to play Batman villains to be with her ...

is probably

How

the hierarchy of evil that happened? Did you know exactly what villains who loved him and how that all locations in the plots and subplots? He made some bad guys start out as major players and have lowered their roles?

It tends to occur most back (laughs). We tend to have a nasty visit the room, then decided, "Hey we really like this character, we will give them more to do!". Once the characters were in the game, then you could use and develop their potential in the story a little more.

The Riddler in this game more important than trade in the last game, and many puzzles that makes you win trophies are terribly difficult to crack. He intended from the beginning? To punish players like that?



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