Thursday, January 17, 2013

Why You Shouldn't Design Games Through Analytics

An anonymous reader writes "The game designer Tadhg Kelly TechCrunch wrote in a trend that many players have noticed in the last decade designers increasingly rely on statistics -. And only statistics - their decisions you know the type that will change the background color if they think it will make a few more players, or scrap interesting game mechanics for the game to be more understandable for a broader market. Naturally, this leads to homogenisation and boring games Kelly said. "Obsessed with the measure of all things and therefore the definition of all their problems in terms of numbers, social games makers have come to believe that these figures are all there, and this is why we can not allow him to invent. television as people are actually seeking to explain the number one pleasure for them. should have, they reason, is a combination of LTV and ARPU and SAD, etc. that captures fun as the hunt for the Higgs boson. should be somewhere .... unlike any other game other major revolution (arcade, console, PC, casual, MMO, etc.), social game developers showed consistently unable to understand that pleasure is dynamic this way .... They are hunting boson fun, but there. "




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