Saturday, December 1, 2012

Johann Sebastian Joust turns motion control into slapstick comedy

The fun part of making video games controlled movement do not feel their players as virtual heroes - it is to laugh at other people at the expense of players. In a speech GDC China, Die Gute Fabrik game designer and principal investigator Douglas Wilson explained the history of the Game Developers Choice Award winning innovation Johann Sebastian Joust, suggesting motion control is "playing slapstick comedy." Wilson showed Harry Potter inspired predecessor first agent ...


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