Nick Cowen speaks Eiji Aonuma, producer of The Legend of Zelda: Skyward Sword
believe - and I think Mr. Miyamoto agree with that - that since Ocarina of Time, our goal has always been to produce something different, something you've never seen before in a video game. To this end, many previous innovations have become something that can be seen in a Zelda game.
Zelda is not really a genre in itself, but not be limited to a single genre. With Zelda always try to do something unique. I think this and the fact that we continue to push for new ideas for each title has remained the series of frescoes in recent years.
I would say that the softness is the key feature of the franchise?
think if the players see it like that, I'd be very happy (laughs).
Well, the original, of course! (Laughter). There would be 25 years without the first Legend of Zelda! The turning point in the series, however, was Ocarina of Time, because that's when we went in 3D.
The third title is the most important Skyward Sword, which is the best realization of what we think Zelda should be on the current generation of consoles and the public sector today. Do we have fought all these years.
Well, it took five years to Skyward Sword and the beginning of the development cycle, there was a long process of sorting the basics of the game . When we started, we started with the main features of the game - the elements and how they are used, the sword and how they can be used with the Wii Motion Plus. All you need to be fun and had to be easy to play with the Wii Motion Plus, from the battle menu and how items are selected.
time we had the basics, which began to build the story around. So because of the fighting around the sword, we thought it a good opportunity to present the Master Sword and explain the history of why the sword is a prequel to Heaven Ocarina of Time .
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