Friday, October 7, 2011

The first dungeon of The Legend of Zelda: Skyward Sword

The first dungeon of The Legend of Zelda: Skyward Sword screenshot

In our last look The Legend of Zelda: Skyward Sword , we were introduced to the city and the link Skyloft floating barriers in the cavalry. We meet new Zelda as we would deal with any old friend, however, has been pushed too far, we were once again plunged into an adventure full of danger and imminent death During the overview of the past, little discussion about the real meat and potatoes

Heavenly Sword - making new Zelda Game as exciting and innovative compared to previous

Zelda

titles. Of course, the concept of intuitive motion controls are fun, and a more smoothly navigate the world was discussed, however, the lack of many a look at one of the key elements that define each and each
Zelda
first adventure game on the Nintendo Entertainment System.

The big question in the minds of most Zelda
fans and all those who have less interest in everything

Zelda

title is: How are the cells

Heavenly Sword ? This is not an issue that can be answered in one sentence. In fact, it's not an easy question to answer a series of paragraphs, but I'll certainly try.

The Legend of Zelda: Skyward Sword

( Wii)

Developer: Nintendo

Publisher: Nintendo

Posted: 20 November 2011 (USA) / November 18, 2011 (EU) / November 23, 2011 (JP)

I want to calm their fears at the moment: I will not make a complete dissection of the first dungeon, and every element found in its interior. I decided to make a detailed tutorial for the last preview to give you an idea of ??how huge this game is also expanded the city is Skyloft and the degree of freedom of movement of link occurs in this world.

place, I'll start with a short play by the game and go into more detail on the elements of

Heavenly Sword

that intrigued me in the fact that I played a Zelda

Game. After all these years and countless iterations, felt

new

the first time I played A Link to the Past

Ocarina of Time . Yes, I think this game has the potential to sit among the (possibly) the greatest

Zelda

franchise, but I'm getting ahead of myself. Back to where we left off.

Shortly after Link gets a sword to the sky, if told to go to housekeeping in the clouds and the world below to Zelda. At this point, the game world really opens, and you are free to deal with missions and side quests at your own leisure. You are encouraged to take a coat from the store, where you can find one.

Once I had my first coat, I noticed an immediate difference in the way Heavenly Sword is the management of objects. My shield is a shield cheap, sustainable wood as often found in the last Zelda

Games

. However, it was not only flammable, which was not at all impenetrable to enemy attack. With the first layer is the idea that you're a hero far more vulnerable at that time. some equipment - particularly his shield, in this case - in fact deteriorate with time of use (ie, diversion), and finally completely destroyed. At first I was very careful with this new addition, since the issue of deterioration in other games (I look at you,

Fallout 3

) always tends to frustrate me. While we appreciate the "realism" for this type of lines of play, I really hate to lose my favorite weapon, simply because it stops working after a while.

But I'm still in the game and lost one of my guards by fighting, I realized that this new money actually adds an interesting twist to the game. While you are technically vulnerable without a shield, is also close combat scenarios in a very different. Instead of holding a shield and with the old bait and switch tactic, you really begin to focus on understanding the travel patterns of your enemies. You are obliged to approach each fight very carefully, watching the movements of the enemy and wait for better opportunities to attack or dodge.

Shortly after landing in a clearing in a forest (the province of this forest is very recognizable to those who have played

Twilight Princess

) who learned to do the dowsing. Dowsing me to point my sword in the way the first person view and treat it as a compass until it rings and vibrates enough to give me a direction. After learning that I faced my first "real" enemy of the

Heavenly Sword

. While the Keese and gels that I had met previously offered little challenge, the Red Bokoblins - elves, bringing more strong resemblance to the ogre Moblins en

Wind Waker - always the real struggle in the first place.

And what a struggle it was! After the short, stabbing wildly, almost gave me the ass for me by a small group of Bokoblins. I was in half a heart, which significantly reduces hectares of pasture and run as much as I could. For once in as long as I can remember, I was Photo Photo challenge Photo Photo by enemies on a lower level Photo Zelda Photo Photo Photo match. I managed to find some heart and hurried back to the battle, this time taking care to pay attention to how the Bokoblins moved. Photo Photo Photo Photo Photo Photo Heavenly Sword Photo

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