developer Fun Bits will attest, being the first on a new console also means pressure. Sure, there was the usual "How do we exploit this tech to get the best graphics?" but, on the PlayStation Vita, there's was a whole new challenge: "What are we supposed to do with all these inputs?"
Friday, September 9, 2011
Fun Bits explains Escape Plan controls and the vocabulary of Vita
developer Fun Bits will attest, being the first on a new console also means pressure. Sure, there was the usual "How do we exploit this tech to get the best graphics?" but, on the PlayStation Vita, there's was a whole new challenge: "What are we supposed to do with all these inputs?"
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