Friday, June 11, 2010

Is Bulletstorm 'Burnout marksmen'

05/13/2010 Is Bulletstorm 'Burnout marksmen'

Bulletstorm is the 'Burnout of shooters' screenshot

First-person shooters are saturating the market. As a fan of the genre, I am not a problem with this fact. Every new FPS is trying to be more erious and epic than the previous one, since they all compete for the next Hollywood blockbuster like. But whatever happened to the FPS games that were only about silly fun?

It 's that People Can Fly with' Bulletstorm wants to return. " Bulletstorm

Cliff best describes the game, calling it " Burnout shooters with a little Duke Nukem and little Firefly / Serenity. \\ "Read more after the break to see just what Cliff means.

Bulletstorm (Xbox 360, PlayStation 3, PC)
Developer: People Can Fly
Publisher: EA Partners
To be released: 2011

People Can Fly with the famous comic book writer, Rick Remender put history Bulletstorm

After telling us the room, Tanya Jessen, producer Bulletstorm , Jumped into the game. We look Grayson 's cyber squadmate get eaten by a giant monster plant. It 's still alive, although he is able to provide tracking signal that the player must follow.

Shortly thereafter, Grayson faced with some enemies, and this is where we will see how Bulletstorm really separate from the rest of the pack. Think from the perspective of the struggle with the game 's integrated systems. Shot in the head, like Hadoken, and make a guy fall to his knees after a shot in the groin, and then beat him in the face as the Ultra. Your enemy is dead anyway, but you get more points, more active participation of "Skill Shot" is.

Epic takes a points system they have to Unreal Series (double kill, killing the boom, etc.) to the next level: these points will go to upgrade the main character and weapons. Tanya summarizes best describing "Skill Shot" system "you are cool shit, you get cool shit, so you can do even more cool shit."

At the top guns, Grayson has a mighty load melee. Kicked enemies move in slow motion (indicated by a blue light around the body), and everything else in the game continues at normal speed. Grayson may also perform Mega Man- style kick slide as a means of attack, or for faster travel.

Cliff said during the pre-event Bulletstorm

In the upper part of human enemies, LL 'have to deal with the mutated plants throughout the world. There were number of giant Venus Flytrap-like creatures that take away anything that moves near them with their frog-like tongue. There were also giant cacti littering level enemies can be kicked in them.

Tanya ended the demo, getting up from the plant, which devoured with a friend Grayson '. What we saw at the factory in the beginning it was only a small part of a giant monster. The ensuing fight head Tyrannosaurus type plant went in phases Grayson fired a shot in various weak points of every creature.

What we saw in Bulletstorm just a small taste of things. Environment and the level design was just gorgeous. There were so many bright and vivid colors around the level, which is particularly noteworthy, as Epic / Unreal Engine, as a rule, known Browntown.

Epic Wasn t 'to talk about multiplayer or the possibility of co-op mode, but E3 is just around the corner, so we have to get more information about Bulletstorm then. There was also no UI / HUD on display during the demonstration, but Cliff said he would be something in place that would be similar to Dead Space 's HUD system, so as to give a more exciting experience.

There are many first-person shooters on the market, but Bulletstorm seems to propose that one 's been neglected: pure psychotic fun. The game wants to be a celebration of your inner sadist, and still Bulletstorm appears on the right track.

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