I do not hide my love for Vlambeer guys. His approach to design, make games that are instantly understandable, but difficult to endless shots at the heart of what I think makes for timeless entertainment. PAX this year for the first show, with his latest project. The crude and simple Luftrausers
Luftrausers
first saw life as the singular pluralization previous title for this new game is suitable. When the old game had more of a model airplane for you to test
Luftrausers will have many options to choose from, through combinations " canon "" body "and" engine "parts. Options range laser weapons to burn weapons and explosive ordnance spread that fills the screen with a flower hot death. Engines affect the rate of acceleration, maximum speed and the ability to rotate, while the body of a boat can determine its ability to resist damage and repair.
In the demo I played at PAX Prime, these items were chosen completely at random, giving the player a different combination of skills with each piece. I do not remember exactly how many games I've played (maybe a dozen), but I remember running for either party more than two times during this period. Would take a second to find the best way to fly each plane - acceleration and rotation are very sensitive, as a rule, but how much and in what direction it can be challenged - but would
only
Despite all the configurations of vessels play a little different (in some cases, as a body with little damage collisions, but in the heat of wrinkles
much different), this basic mechanic of healing when they shoot even holds everything together. Even when the situation seems hopeless, almost always seems to be a way out if you can pilot proficiency or shoot accurately. The trick is to try to understand what are the best measures in milliseconds.
ConfigurationEach ship also has its own soundtrack. Luftrausers soundtrack "composed by DJ Kozilek still be modular in design to Luftrauser itself. Music is composed such that the individual components of music specific vessel associated with them, which means that different combinations produce different background music while you play. The game would be absolutely incomplete without the imposing, militaristic score, but did not specifically note the differences one plane to another while I was playing, my attention was fixed fairly small red planes and lots of explosions and it is always difficult to focus on the audio in a noisy convention hall.
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