Get the lowdown on what 's in store for E3 this long-awaited game only here on GameSpot.
GameSpot: Give us information about the game 's development. What aspects of the game of team working now? What will be the focus of the exhibition E3?
John Shafer: The art is almost done, and we re 'elaborate the text that will be included in the game. Programmers finish several functions, working on bugs, and increase productivity.
With system policies, we want to preserve a sense of mixing and matching build one 's government, which is part of the Civ IV, but we also want to instill a sense of moving forward. Instead of having to go of from 1 to adopt the policy to another, you will be based on policies already unlocked. The thought process we want to develop it "What a cool new effect I want?" "And not feeling the need to conduct a detailed analysis to determine if switching a good idea.
Cultural victory is now linked to unlock a certain number of trees policy. The policy gives a lot of impact in the cultural side of the game, besides the fact that the real path to victory.
GS: We caught the first evidence of the game at Game Developers Conference, where the game 's new, subtle interface with the lessons he took from Civilization Revolution was first shown, along with the return of advisers Civ III' s. Tell us about the new interface and the return of advisers. What will these changes add to the game?
JS: [One of our] main goals with Civ V is that the game will be accessible to more people than in previous games, Civ. The best way to solve this is to improve the interface and provide players with new tools for learning the game.

Civ V is a new, subtle interaction with consultants, to help newbies figure out what to do next.
do want more on the screen.
GS: We also understand that the notification system is being overhauled to be less overwhelming for new players and keep them more involved in the game. How will the new warning system?
JS: Notifications to make a couple of things for us. First, they allow you to identify players when they want to make decisions. In previous games, pop-ups, often appear and force players to make a choice, perhaps, before they were ready. Now there is a possibility, say, choose a production from 1 'city anywhere in the rotation.

The game will also have an enhanced notification system to help you focus on what 's most important.
GS: We understand that change (modes) will play a major role in Civ V, and the player 's set of modes can be much faster - and that the player can even search mode in the game. Tell us how these systems work.
JS: We are very excited about how modding is currently supported in Civ V and reveal details in the near future.
GS: Let 's switch gears and talk gameplay. We already know about Civ V 'a big, big change moving from square tiles spells. How will this affect the changes in the early game exploration and expansion of the territory?
JS: The biggest difference with the mantra that they are only a fraction of the parties and have no corners. This eliminates the distortion of distance when it comes to traffic or visibility. In previous games, Civ, squares (or isometric diamond) will allow players to benefit if they moved in certain directions. Things became more "fair."
GS: We have also seen big changes in the combat system - each hex can be occupied by only one unit at a time and makes units will be varied and can really shoot the enemies that a few spells off. What other changes and additions will be fighting in Civ V?

Ranged against completely different in Civ V.
JS:
GS: We also understand that one of the Civ 's key areas - diplomatic relations with other countries - it will be updated for Civ V. Tell us about these changes. What new features of diplomacy will be on display at the exhibition E3?
JS:
GS: Speaking of which, at GDC, we got a look at the city-state, another new feature in Civ Q. What can you tell us about how these new communities to work in the game? What will be shown at E3?
JS: City-states are another important element in the diplomatic side of the game. They are there for friends or conquered by the great powers. Players can propose to protect them, and they inevitably conflict occurs when a warmonger steps on the other foot.
During the game, the city-state will make different demands on you. Someone may ask the major powers to kill another neighboring city-state, while others may ask you to clarify all the surrounding barbarians.
GS: We understand that money will talk much more than used previously. For example, players may not even be able to use it to buy the territory. Tell us about it and other uses for the almighty dollar in Civ V.
JS:
GS: It was hinted in March that Civ V will also make a big change in the economic game, as well as methods of fighting. Tell us about these updates and the economic game.

In Civ V, the money really make the world go round '. Money, as well as the artillery bombardment.
JS:
GS: Finally, there is everything you 'would like to add about Civ V, leading to E3?
JS: Once again, we "is very excited to be showing the game and look forward to get it in every 's hands in the near future.
GS: Thanks, John. In fact, E3 is about to begin work, so we LL 'see you soon.
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